Game Development Patterns with Unity 2021 - Second Edition
(eBook)
Author
Contributors
Published
Packt Publishing, 2021.
Format
eBook
Edition
2nd edition.
ISBN
1800200811, 180020843X, 9781800200814, 9781800208438
Physical Desc
1 online resource (246 pages)
Status
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Language
English
UPC
9781800200814
Notes
Description
Discover practical design propositions to resolve game programming challenges in Unity Key Features Get an overview of Unity engine architecture and coding model Build a complete racing game using software design patterns and understand how to implement them in Unity Download the source code of the complete prototype demonstrating each of the software patterns used Book Description Unity's coding model and architecture require knowledge of common software design patterns. To optimally code a game in Unity, in the same way you do in other engines, you'll have to adapt to programming techniques that involve the use of design patterns. In this second edition, you'll get to grips with using design patterns with the help of supplemented code examples based on actual implementations of game mechanics and systems of a playable racing game prototype. You'll be introduced to the core principles of reusable software patterns and how to employ them to build components efficiently. Some notable additions include a game design document (GDD), a Unity programming primer, and the downloadable source code of a complete prototype. You'll start by learning about the overall design of the core game mechanics and systems that you'll be building throughout this Unity book, and discover tried-and-tested software patterns to code essential components of a game in a structured manner. You'll also find out how you can use classic design patterns to utilize Unity's unique API features. Finally, you'll identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this book, you'll be able to develop Unity games in a structured, scalable, and optimized way. What you will learn Structure professional Unity code using industry-standard development patterns Identify the right patterns for implementing specific game mechanics or features Develop configurable core game mechanics and ingredients that can be modified without writing a single line of code Review practical object-oriented programming (OOP) techniques and learn how they're used in the context of a Unity project Build unique game development systems such as a level editor Explore ways to adapt traditional design patterns for use with the Unity API Who this book is for This book is for Unity game developers who want to learn industry standards for building Unity games. Knowledge of the Unity game engine and programming in the C# la...
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Compliant with Level AA of the Web Content Accessibility Guidelines. Content is displayed as HTML full text which can easily be resized or read with assistive technology, with mark-up that allows screen readers and keyboard-only users to navigate easily
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Made available through: Safari, an O'Reilly Media Company.
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Citations
APA Citation, 7th Edition (style guide)
Baron, D. (2021). Game Development Patterns with Unity 2021 - Second Edition (2nd edition.). Packt Publishing.
Chicago / Turabian - Author Date Citation, 17th Edition (style guide)Baron, David. 2021. Game Development Patterns With Unity 2021 - Second Edition. Packt Publishing.
Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)Baron, David. Game Development Patterns With Unity 2021 - Second Edition Packt Publishing, 2021.
MLA Citation, 9th Edition (style guide)Baron, David. Game Development Patterns With Unity 2021 - Second Edition 2nd edition., Packt Publishing, 2021.
Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.
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Grouped Work ID
046774a6-c339-aec6-6865-f89d7ed687e3-eng
Grouping Information
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---|---|
Full title | game development patterns with unity 2021 |
Author | baron david |
Grouping Category | book |
Last Update | 2024-09-06 16:31:08PM |
Last Indexed | 2024-09-21 02:34:38AM |
Book Cover Information
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First Loaded | Sep 13, 2024 |
Last Used | Sep 14, 2024 |
Marc Record
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Last File Modification Time | Sep 06, 2024 04:42:40 PM |
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