An engineering manager's guide to design patterns
(eBook)
Author
Contributors
Robson, Elisabeth, author.
Published
Sebastopol [CA] : O'Reilly, [2015].
Format
eBook
Physical Desc
1 online resource (1 volume) : illustrations
Status
Description
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More Details
Language
English
Notes
General Note
Date of publication from resource description page.
Bibliography
Includes bibliographical references.
Description
While off-the-shelf libraries and frameworks have greatly simplified the development process, they can't help you structure applications that are maintainable, flexible, and easy to understand. In this O'Reilly report, authors Eric Freeman and Elisabeth Robson show you how object-oriented design patterns are ideal for solving specific problems in application design. Instead of algorithms or code, design patterns are all about reusing the experience of developers who have devised well thought-out, time-tested solutions to object-oriented programming problems. Using O'Reilly's unique Head First methodology, this report details how a particular design pattern can solve a non-obvious design problem. You also get a Patterns Cheat Sheet that briefly describes several design patterns and provides tips for using patterns in general. This report explains why: Design patterns tell you how to structure classes and objects to solve certain problems They allow you to create flexible designs that are maintainable and cope with change It's your job to adapt a pattern to fit your particular application All design patterns provide a way to let some part of a system vary independently from all other parts Patterns provide a shared vocabulary that lets your team think at the pattern level, rather than at the nitty-gritty object level.
Citations
APA Citation, 7th Edition (style guide)
Freeman, E., & Robson, E. (2015). An engineering manager's guide to design patterns . O'Reilly.
Chicago / Turabian - Author Date Citation, 17th Edition (style guide)Freeman, Eric, 1965- and Elisabeth, Robson. 2015. An Engineering Manager's Guide to Design Patterns. O'Reilly.
Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)Freeman, Eric, 1965- and Elisabeth, Robson. An Engineering Manager's Guide to Design Patterns O'Reilly, 2015.
MLA Citation, 9th Edition (style guide)Freeman, Eric, and Elisabeth Robson. An Engineering Manager's Guide to Design Patterns O'Reilly, 2015.
Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.
Staff View
Grouped Work ID
153c48e8-fd6d-2a65-2a43-d62c009e70d7-eng
Grouping Information
Grouped Work ID | 153c48e8-fd6d-2a65-2a43-d62c009e70d7-eng |
---|---|
Full title | engineering managers guide to design patterns |
Author | freeman eric |
Grouping Category | book |
Last Update | 2024-09-06 16:31:08PM |
Last Indexed | 2024-09-28 02:42:48AM |
Book Cover Information
Image Source | default |
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First Loaded | Sep 19, 2024 |
Last Used | Sep 19, 2024 |
Marc Record
First Detected | Jul 29, 2024 04:04:05 PM |
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Last File Modification Time | Sep 06, 2024 04:39:14 PM |
MARC Record
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520 | |a While off-the-shelf libraries and frameworks have greatly simplified the development process, they can't help you structure applications that are maintainable, flexible, and easy to understand. In this O'Reilly report, authors Eric Freeman and Elisabeth Robson show you how object-oriented design patterns are ideal for solving specific problems in application design. Instead of algorithms or code, design patterns are all about reusing the experience of developers who have devised well thought-out, time-tested solutions to object-oriented programming problems. Using O'Reilly's unique Head First methodology, this report details how a particular design pattern can solve a non-obvious design problem. You also get a Patterns Cheat Sheet that briefly describes several design patterns and provides tips for using patterns in general. This report explains why: Design patterns tell you how to structure classes and objects to solve certain problems They allow you to create flexible designs that are maintainable and cope with change It's your job to adapt a pattern to fit your particular application All design patterns provide a way to let some part of a system vary independently from all other parts Patterns provide a shared vocabulary that lets your team think at the pattern level, rather than at the nitty-gritty object level. | ||
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