Mobile & social game design : monetization methods and mechanics
(eBook)

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Uniform Title
Published
Boca Raton : CRC Press, Taylor & Francis Group, [2014].
Format
eBook
Edition
Second edition.
ISBN
1466598697, 9781466598690
Physical Desc
1 online resource (xiii, 222 pages) : illustrations
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Language
English

Notes

General Note
"An A K Peters book."
General Note
"First Edition published as Social Game Design: Monetization Methods and Mechanics by Morgan Kaufmann in 2011."
General Note
Previous edition by Tim Fields and Brandon Cotton.
General Note
Includes index.
Description
IntroductionThe Changing TideWhat This Book Is NotWhat Is a Social Game? Are Mobile Games Social? Meet Your CompetitionBBS Games and MUDsMMOsJust Being Multiplayer Doesn't Make You SocialGreat Mobile Games ARE SocialInterview with Words with Friends Creators, The BettnersHistory of Game MonetizationWhat Do We Mean By MonetizationA Brief History of Game MonetizationInterview with Richard Garriott, ""The Three Grand Eras of Gaming""Why Create a Social or Mobile Game?Social and Mobile Games Put a Lot of Power in the Hands of the DevelopersSocial Games Make the Developer ResponsibleSocial Games Gi.

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Citations

APA Citation, 7th Edition (style guide)

Fields, T. (2014). Mobile & social game design: monetization methods and mechanics (Second edition.). CRC Press, Taylor & Francis Group.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Fields, Tim. 2014. Mobile & Social Game Design: Monetization Methods and Mechanics. CRC Press, Taylor & Francis Group.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Fields, Tim. Mobile & Social Game Design: Monetization Methods and Mechanics CRC Press, Taylor & Francis Group, 2014.

MLA Citation, 9th Edition (style guide)

Fields, Tim. Mobile & Social Game Design: Monetization Methods and Mechanics Second edition., CRC Press, Taylor & Francis Group, 2014.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

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Grouped Work ID
6f94ba72-e4e8-8c41-c5a0-b5b8348ee5e2-eng
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Grouped Work ID6f94ba72-e4e8-8c41-c5a0-b5b8348ee5e2-eng
Full titlemobile and social game design monetization methods and mechanics
Authorfields tim
Grouping Categorybook
Last Update2024-09-06 16:31:08PM
Last Indexed2024-09-21 03:36:38AM

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First LoadedSep 18, 2024
Last UsedSep 18, 2024

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First DetectedJul 29, 2024 04:01:35 PM
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MARC Record

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500 |a "An A K Peters book."
500 |a "First Edition published as Social Game Design: Monetization Methods and Mechanics by Morgan Kaufmann in 2011."
500 |a Previous edition by Tim Fields and Brandon Cotton.
500 |a Includes index.
5050 |a Front Cover; Contents; About the Author; Chapter 1: Introduction; Chapter 2: What Is a Social Game? Are Mobile Games Social?; Chapter 3: History of Game Monetization; Chapter 4: Why Create a Social or Mobile Game?; Chapter 5: Industry Terms and Metrics; Chapter 6: What Is a Social Network?; Chapter 7: How to Acquire, Keep, and Regain Users; Chapter 8: Monetization Strategies; Chapter 9: Virtual Goods; Chapter 10: Currency; Chapter 11: Conclusions; Back Cover.
520 |a IntroductionThe Changing TideWhat This Book Is NotWhat Is a Social Game? Are Mobile Games Social? Meet Your CompetitionBBS Games and MUDsMMOsJust Being Multiplayer Doesn't Make You SocialGreat Mobile Games ARE SocialInterview with Words with Friends Creators, The BettnersHistory of Game MonetizationWhat Do We Mean By MonetizationA Brief History of Game MonetizationInterview with Richard Garriott, ""The Three Grand Eras of Gaming""Why Create a Social or Mobile Game?Social and Mobile Games Put a Lot of Power in the Hands of the DevelopersSocial Games Make the Developer ResponsibleSocial Games Gi.
5880 |a Print version record.
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