Kodu for kids : the official guide to creating your own video games
(eBook)
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Kelly, J. F. (2013). Kodu for kids: the official guide to creating your own video games . Que.
Chicago / Turabian - Author Date Citation, 17th Edition (style guide)Kelly, James F. 2013. Kodu for Kids: The Official Guide to Creating Your Own Video Games. Indianapolis, Ind.: Que.
Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)Kelly, James F. Kodu for Kids: The Official Guide to Creating Your Own Video Games Indianapolis, Ind.: Que, 2013.
Harvard Citation (style guide)Kelly, J. F. (2013). Kodu for kids: the official guide to creating your own video games. Indianapolis, Ind.: Que.
MLA Citation, 9th Edition (style guide)Kelly, James F. Kodu for Kids: The Official Guide to Creating Your Own Video Games Que, 2013.
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Grouping Information
Grouped Work ID | eb3b1b98-563e-c3c4-91fb-10f0d71a4243-eng |
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Full title | kodu for kids the official guide to creating your own video games |
Author | kelly james f |
Grouping Category | book |
Last Update | 2025-01-09 14:21:28PM |
Last Indexed | 2025-01-11 05:37:09AM |
Book Cover Information
Image Source | syndetics |
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First Loaded | Oct 10, 2024 |
Last Used | Dec 17, 2024 |
Marc Record
First Detected | Jul 29, 2024 03:59:55 PM |
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Last File Modification Time | Jan 09, 2025 02:26:38 PM |
MARC Record
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082 | 0 | 4 | |a 794.8/15362|2 23 |
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245 | 1 | 0 | |a Kodu for kids :|b the official guide to creating your own video games /|c James Floyd Kelly. |
246 | 3 | 0 | |a Official guide to creating your own video games |
246 | 3 | 0 | |a Creating your own video games |
260 | |a Indianapolis, Ind. :|b Que,|c ©2013. | ||
300 | |a 1 online resource (1 volume) :|b illustrations | ||
336 | |a text|b txt|2 rdacontent | ||
337 | |a computer|b c|2 rdamedia | ||
338 | |a online resource|b cr|2 rdacarrier | ||
505 | 0 | |a Get Kodu: download and installation -- Explore Kodu game lab: basic user controls and tools -- Take a test drive: controlling objects and terrain -- Missiles locked and loaded: adding targets and firing controls -- Player 1 versus player 2: adding players and awarding points -- Build your own world: moving mountains and painting terrain -- Difficult targets to hit: increasing game difficulty and path following -- Dangerous targets: programming enemies that fire back -- Grab that power up: using pages for more complex programs -- The cameras are rolling: camera controls for solo and multiplayer games -- Good game design, part 1: tips and tricks for better game programming -- Adding conversations and in-game instructions -- World design: creating environmental special effects -- Games should be heard: programming music and sound effects -- Good game design, part 2: more tips and tricks for great games -- The role of the storyteller: scripting cut-scenes between game action -- The big bag of tricks -- Join the community: online help and sharing games -- Good game design, part 3: giving players a great experience -- Sample game 1: a one-player shooter -- Sample game 2: two-player competition -- Sample game 3: on a mission -- Sample game 4: the side-scroller experience -- Closing thoughts and challenges. | |
520 | |a Use Kodo Game Lab software to create your own video games. | ||
588 | 0 | |a Print version record. | |
650 | 0 | |a Video games|x Programming.|0 http://id.loc.gov/authorities/subjects/sh95003476 | |
650 | 0 | |a Video games|x Design.|0 http://id.loc.gov/authorities/subjects/sh2006004108 | |
758 | |i has work:|a Kodu for kids (Text)|1 https://id.oclc.org/worldcat/entity/E39PCGVMhBf9kgvcPHPRjrFqHy|4 https://id.oclc.org/worldcat/ontology/hasWork | ||
776 | 0 | 8 | |i Print version:|a Kelly, James F. (James Floyd).|t Kodu for kids.|d Indianapolis, Ind. : Que [2013]|z 9780789750761|w (DLC) 2013936931|w (OCoLC)842387738 |
856 | 4 | 0 | |u https://www.aclib.us/OReilly |