AI for game developers
(eBook)
Author
Contributors
Published
Sebastopol CA : O'Reilly, ©2004.
Format
eBook
Edition
1st ed.
ISBN
1449333109, 1491900105, 9781449333102, 9781491900109
Physical Desc
1 online resource (xv, 373 pages) : illustrations.
Status
Description
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More Details
Language
English
Notes
General Note
"Creating intelligent behavior in games"--Cover.
General Note
Includes index.
Description
Written for the novice AI programmer, this text introduces the reader to techniques such as finite state machines, fuzzy logic, neural networks and many others in an easy-to-understand language, supported with code samples throughout the text.
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Citations
APA Citation, 7th Edition (style guide)
Bourg, D. M., & Seemann, G. (2004). AI for game developers . O'Reilly.
Chicago / Turabian - Author Date Citation, 17th Edition (style guide)Bourg, David M and Glenn. Seemann. 2004. AI for Game Developers. O'Reilly.
Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)Bourg, David M and Glenn. Seemann. AI for Game Developers O'Reilly, 2004.
MLA Citation, 9th Edition (style guide)Bourg, David M., and Glenn Seemann. AI for Game Developers O'Reilly, 2004.
Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.
Staff View
Grouped Work ID
2c287120-0e7e-ea94-8458-08aca8a75e1c-eng
Grouping Information
Grouped Work ID | 2c287120-0e7e-ea94-8458-08aca8a75e1c-eng |
---|---|
Full title | ai for game developers |
Author | bourg david m |
Grouping Category | book |
Last Update | 2024-09-06 16:31:08PM |
Last Indexed | 2024-09-28 02:54:27AM |
Book Cover Information
Image Source | syndetics |
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First Loaded | Sep 22, 2024 |
Last Used | Sep 22, 2024 |
Marc Record
First Detected | Jul 29, 2024 03:56:33 PM |
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Last File Modification Time | Sep 06, 2024 04:31:58 PM |
MARC Record
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100 | 1 | |a Bourg, David M. | |
245 | 1 | 0 | |a AI for game developers /|c David M. Bourg and Glenn Seemann. |
250 | |a 1st ed. | ||
260 | |a Sebastopol CA :|b O'Reilly,|c ©2004. | ||
300 | |a 1 online resource (xv, 373 pages) :|b illustrations. | ||
336 | |a text|b txt|2 rdacontent | ||
337 | |a computer|b c|2 rdamedia | ||
338 | |a online resource|b cr|2 rdacarrier | ||
347 | |a text file|2 rda | ||
490 | 1 | |a Safari electronic books | |
500 | |a "Creating intelligent behavior in games"--Cover. | ||
500 | |a Includes index. | ||
505 | 0 | |a Introduction to game Al -- Chasing and evading -- Pattern movement -- Flocking -- Potential function-based movement -- Basic pathfinding and waypoints -- A* pathfinding -- Scripted AI and scripting engines -- Finite state machines -- Fuzzy logic -- Rule-based AI -- Basic probability -- Decisions under uncertainty: Bayesian techniques -- Neural networks -- Genetic algorithms. | |
520 | |a Written for the novice AI programmer, this text introduces the reader to techniques such as finite state machines, fuzzy logic, neural networks and many others in an easy-to-understand language, supported with code samples throughout the text. | ||
650 | 0 | |a Video games|x Design. | |
650 | 0 | |a Video games|x Programming.|0 http://id.loc.gov/authorities/subjects/sh95003476 | |
650 | 0 | |a Computer animation.|0 http://id.loc.gov/authorities/subjects/sh85029478 | |
650 | 0 | |a Artificial intelligence.|0 http://id.loc.gov/authorities/subjects/sh85008180 | |
700 | 1 | |a Seemann, Glenn. | |
758 | |i has work:|a AI for game developers (Text)|1 https://id.oclc.org/worldcat/entity/E39PD3RrT8yFWyDYqwQJRpcXVC|4 https://id.oclc.org/worldcat/ontology/hasWork | ||
776 | 0 | 8 | |i Print version:|z 0596005555|w (OCoLC)56089097 |
830 | 0 | |a Safari electronic books. | |
856 | 4 | 0 | |u https://www.aclib.us/OReilly |