From the Book - 2nd edition.
Part 1: Getting started with scrum
Part 2: Running a scrum project
Part 3: Scrum for industry
Part 4: Scrum for business functions
Part 5: Scrum for everyday life
Part 6: The part of tens.
Title Page; Table of Contents; Introduction; About This Book; Foolish Assumptions; Conventions Used in This Book; Icons Used in This Book; Beyond the Book; Where to Go from Here; Part 1 Getting Started with Scrum; Chapter 1 The Basics of Scrum; The Bird's Eye Basics; A roadmap to value; A simplified scrum overview; Scrum teams; Governance; Scrum Framework; The Feedback Feast; Agile Roots; Three pillars of improvement; One Agile Manifesto; Twelve agile principles; Three platinum principles; The Five Scrum Values; Commitment; Focus; Openness; Respect; Courage; Part II Running a Scrum Project.
Chapter 2 The First StepsGetting Your Scrum On; Show me the money; I want it now; We're not sure what we want; Is that bug a problem?; Your company's culture; The Power in the Product Owner; Why Product Owners Love Scrum; The Company Goal and Strategy
Stage 1; Structuring your vision; Finding the crosshairs; The Scrum Master; Why Scrum Masters Love Scrum; Cool Common Roles Outside of Scrum; Stakeholders; Scrum mentor; Chapter 3 Planning Your Project; The Product Roadmap
A Common Practice, Stage 2; Take the long view; Steps to creating your product roadmap; When to Break It Down.
Decomposition DefinitionsYour Product Backlog; The dynamic to-do list; Product backlog refinement; Other possible backlog items; Product Backlog Common Practices; User stories; INVEST; Break it down even more; Chapter 4 The Talent and the Timing; The Development Team; The uniqueness of scrum development teams; Dedicated teams and cross-functionality; Self-organizing and self-managing; Colocating or the nearest thing; Getting the Edge on Backlog Estimation; Your Definition of Done; Common Practices for Estimating the End; Fibonacci numbers and story points; Velocity.
Chapter 5 Release and Sprint PlanningRelease Plan Basics
Stage 3; Prioritize, prioritize, prioritize; Release goals; Release sprints; Release plan in practice; Sprinting to Your Goals; Sprints defined; Planning sprint length; Following the sprint life cycle; Planning Your Sprints
Stage 4; Sprint goals; Phase I; Phase II; Your Sprint Backlog; Capacity for backlog; Working the sprint backlog; Sprint prioritization; Chapter 6 Getting the Most Out of Sprints; The Daily Scrum
Stage 5; What's a daily scrum?; What's achieved in a daily scrum?; Team Task Board; Swarming.
Stage 6The sprint review process; Stakeholder feedback; Product increments; The Sprint Retrospective
Stage 7; The sprint retrospective process; Part III Scrum for Industry; Chapter 7 Software Development; It's a Natural Fit; Software Flexibility and Refactoring; Release often and on demand; Customize your release sizes; Inspect and adapt as you release; Embracing Change; Development team challenges; Aligning business with technology; Up-front engineering; Emergent architecture; Applications in Software; Video game development; Clouds and services; Customization projects.